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The Legend


Last seen: 約4年 前 2019 年からアクティブ

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質問


Implement friction into a model, related to the velocity. (Missile Launch)
Does anyone know how I could implement friction into my code located down below? The friction should be defined as: Ff_vector =...

約4年 前 | 1 件の回答 | 0

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質問


How do I implement friction into my script?
clear; close all; clc; tic aT = 0; ad = 0; for i = [37:2:53] r = 6371 * 10^3; G = 6.674 * 10^-11; M =...

4年以上 前 | 1 件の回答 | 0

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質問


Alternating up and down in my script to find path through 'maze'
Scrip folder is attached! (.zip) The point of this script is to find if a path exists of 1's between the bottom row and top row...

4年以上 前 | 1 件の回答 | 0

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質問


My script isn't working, can someone please! help me? Further explanation in thread.
function M = initializeBoard(N, p) for i = 1 : N for j = 1 : N x = rand(1); if (x < p) M(i,...

4年以上 前 | 0 件の回答 | 0

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質問


How to derive the following equation? I need this for a script that I am working on.
Equation 1 Can someone help me derive equation (2) from equation (1)? I have struggled with this for 1 hour and have no clue...

4年以上 前 | 1 件の回答 | 0

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質問


Can anyone tell me why the 2 scripts that i attached are giving different outputs for the same inputs?
Can anyone tell me why the 2 scripts that i attached are giving different outputs for the same inputs? They should be doing exa...

4年以上 前 | 0 件の回答 | 0

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質問


Alternating up and down in my script to find path through 'maze'
Scrip folder is attached! (.zip) The point of this script is to find if a path exists of 1's between the bottom row and top row...

4年以上 前 | 1 件の回答 | 0

1

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質問


Why isn't the code properly distributing the 1's and 2's in the ratio 3:4 or 4:3?
Why isn't the code distributing the 1's and 2's in the ratio 3:4 or 4:3? Why is it outputting zeros where it shouldn't (look at...

4年以上 前 | 0 件の回答 | 0

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質問


Is there it possible to create a function that checks for the best next move in this Connect N game?
Input: M = [0,0,0,0,0,0,0;0,0,0,1,0,0,0;0,2,1,2,0,0,0;0,1,1,1,0,0,0;2,2,1,1,2,0,0;1,2,1,2,1,1,2] Visualized: 0 0 0 0 0 0 0 0...

4年以上 前 | 1 件の回答 | 1

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質問


How do I write a function that checks whether there is a horizontal, vertical or diagonal connect N?
Input: M = [0,0,0,2,0,0,0;0,0,0,2,0,1,0;0,2,0,1,1,2,0;0,1,2,1,1,1,0;1,2,1,2,2,2,0;2,2,1,2,2,1,2] Visualization of input: ----...

4年以上 前 | 0 件の回答 | 0

0

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質問


Why does it only detect diagonal connect 4s (Ns) in this direction ↖, but not in this direction ↗ ?
Why does it only detect diagonal connect 4s (Ns) in this direction ↖, but not in this direction ↗ ? My function function victo...

4年以上 前 | 1 件の回答 | 0

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質問


Why is is the following function only detecting diagonal functions that that start top left and end bottom right?
Why is is the following function only detecting diagonal functions that that start top left and end bottom right ( \ ) and doesn...

4年以上 前 | 0 件の回答 | 0

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質問


How do I make it calculate the variable maxK inbetween both input arguments?
How do I make it calculate the variable maxK in between both input arguments: clear; close all; clc; N = input('Gamemode [...

4年以上 前 | 2 件の回答 | 0

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質問


Printing matrix to display error message, why?
Can someone tell me why this error occurs please? Input M = 0 0 0 0 0 0 0 2 1 1 0 ...

4年以上 前 | 2 件の回答 | 0

2

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質問


Connect 4 Initializing the board
Worked on / edited the code (this is what I came up with so far, don't know how to put it into code though): clear; close all;...

4年以上 前 | 2 件の回答 | 0

2

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質問


Check if connect 4 occurs in matrix
Could someone help me with a code to check if there is a Connect 4 in the following matrix: 0 0 0 0 0 0 0 0 = empty 0 0...

4年以上 前 | 2 件の回答 | 0

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回答済み
Connect 4 Initializing the board
bump

4年以上 前 | 0