Getting the values of the pixels inside the sphere of radius (r1) and center (x1, y1, z1).
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I want to get the values of the pixels inside the sphere of radius (r1), center coordinates (x1, y1, z1) in the 3D image (xyz).
As a matter of fact, I'm not interested in the values of individual pixels and want to get statistics such as mean and SD.
Since there is not one sphere, but hundreds or more, so I'm looking for an efficient way to quantify them.
I have the values of radius (r1, r2, r3 ...) and center coordinates ((x1, y1, z1), (x2, y2, z2), (x3, y3, z3) ...) .
Please tell me how to do it easily.
If my explanation is inadequate, please ask and I'll get back to you soon.
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Walter Roberson
2020 年 11 月 6 日
Supposing you have a 3D grid Pixel_x, Pixel_y, Pixel_z, and you have Center_x, Center_y, Center_z, and Radii
Center_x_row = reshape(Center_x, 1, []);
Center_y_row = reshape(Center_y, 1, []);
Center_z_row = reshape(Center_z, 1, []);
Radiisq_row = reshape(Radii, 1, []).^2;
Pixel_x_col = reshape(Pixel_x, [], 1);
Pixel_y_col = reshape(Pixel_y, [], 1);
Pixel_z_col = reshape(Pixel_z, [], 1);
distssq = (Pixel_x_col - Center_x_row).^2 + (Pixel_y_col - Center_y_row).^2 + (Pixel_z_col - Center_z_row).^2;
%at this point, rows correspond to individual pixels, and columns correspond to sphere centers
%and distssq is distances squared
pixel_within_sphere = distssq <= Radiisq_row;
num_pixel_within_sphere = sum(pixel_within_sphere); %single row, one column per sphere center
and now you can take mean(num_pixel_within_sphere) and so on.
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Walter Roberson
2020 年 11 月 6 日
Average color intensity in a grayscale image does not appear to make sense, unless you are taking about brightness as color. If so then
grayscale_col = Grayscale_Intensities(:);
pixel_within_sphere = distssq <= Radiisq_row;
num_pixel_within_sphere = sum(pixel_within_sphere); %single row, one column per sphere center
weighted_gray = pixel_with_sphere .* grayscale_col;
total_gray = sum(weighted_gray, 1);
mean_gray = total_gray ./ num_pixel_within_sphere;
std_gray = sqrt(sum((weighted_gray - mean_gray).^2 .* pixel_with_sphere,1) ./ (num_pixel_within_sphere - 1));
I used N-1 weighting instead of N weighting, as is appropriate for a finite population.
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