How to calculate from three points the "normal" at the second point

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Dany DA CRUZ BORGES
Dany DA CRUZ BORGES 2020 年 4 月 2 日
コメント済み: Matt J 2020 年 4 月 3 日
Hello !
To program an active contour, I would need from the coordinates of 3 points to determine the normal of the second point.
As in the picture, I would have to determine the normal for point "a".
Any idea?
Thank you
  3 件のコメント
David Goodmanson
David Goodmanson 2020 年 4 月 2 日
Hi Dany,
how do propose to define the normal at point A? Is it halfway in between the two dotted normals that you show, or is it something else?
Dany DA CRUZ BORGES
Dany DA CRUZ BORGES 2020 年 4 月 2 日
I have the x and y coordinates of the 3 points. And yes I seek to establish the vector which is at the level of A thanks to the coordinates (x, y) of the point which is on the left of A, of A and the point which is on the right of A.I have the x and y coordinates of the 3 points. And yes I seek to establish the vector which is at the level of A thanks to the coordinates (x, y) of the point which is on the left of A, of A and the point which is on the right of A.

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回答 (1 件)

Matt J
Matt J 2020 年 4 月 2 日
編集済み: Matt J 2020 年 4 月 2 日
Once you have answered David's question, the attached function should be useful. It will find the normals to all the facets of a 2D polygon. Example,
Vertices=[0 0; 1 0; 0 1]; %vertices of a triangle
normals=vert2con_special(Vertices)
gives as output,
normals =
0 -1
1 1
-1 0
  6 件のコメント
Dany DA CRUZ BORGES
Dany DA CRUZ BORGES 2020 年 4 月 3 日
I would have to calculate the tangent as in the image below, then determine the normal to this tangent.
Matt J
Matt J 2020 年 4 月 3 日
You could use John's minboundcircle function in this FEX contribution,
to find the green circle shown in your illustration. The normal will then simply be the ray A-O from the center of the circle to the point A.

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