rotation of 3D XYZ points by an ijk unit vector
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I have a XYZ co-ordinate points that I would like to rotate around the origin from one vector of a defined plane to another. For example I have a unit surface vector of a plane of [0.9997 -0.0240 -0.0053] and I would like to rotation my points so that this planes normal is parallel to the X axis [1 0 0].
How can I take my [X Y Z] co-ordinates and rotate them in 3 dimensions from vector [0.9997 -0.0240 -0.0053] to [1 0 0]
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