How to get mouse position without a click event on appdesigner?

31 ビュー (過去 30 日間)
Franck paulin Ludovig pehn Mayo
Franck paulin Ludovig pehn Mayo 2022 年 1 月 9 日
回答済み: Abhishek Chakram 2023 年 12 月 19 日
Franck paulin Ludovig pehn Mayo less than a minute ago
Basically, one part of my project is to record the mouse position in appdesigner on an electrovibration tactile screen. I have to use my finger (with 4 haptic motors embedded in a ring).
I am able to record the mouse position when using the mouse itself on the electrovibration tactile screen. But the problem i am facing is that when using my finger i have to tap/click in order to get any feedback from the UIapp and unfortunately it is not required.
I thought at first that it was an issue with the electrovibration tactile screen but figure it out later that no.(I did a test by using "Guide" instead of appdesigner and everything is going just perfectly . I dont need any tapping and i am getting feedback from the Gui.
Below is my main code. It is also attached
(Edited)
properties (Access = public)
arduinoObj % Description
message
end
properties (Access = public)
T % Description
end
properties (Access = public)
region1
%
v_thick1 % Description
v_thick2 % Description
h_thick1 % Description
h_thick2 % Description
v_thickness_1
v_thickness_2
h_thickness_1
h_thickness_2
v_or_h_array
v_or_h
amplitude_array
exp_counter
end
properties (Access = public)
amplitude % Description
end
methods (Access = private)
function mycallback(app,src,event)
display(event.SelectedOption);
end
end
function startupFcn(app)
clc
% Read experiment data from a CSV file
% Plot patch on uiaxes
hold(app.UIAxes, 'on')
% region1 = patch(app.UIAxes,[-10 10 10 -10],[-5 -5 -4.4 -4.4],'r','FaceAlpha',1,...
%'LineWidth',0.01,'LineStyle','-','tag','region1');
load_folder = "C:\Users\student\Desktop\FRANCK\thesis\excel_data\";
load_name = "excel_data.xlsx";
load_addr = load_folder + load_name;
app.T = readtable(load_addr,'NumHeaderLines',1);
app.exp_counter = 1;
app.v_thickness_1 = app.T.Var1;
app.v_thickness_2 = app.T.Var2;
app.h_thickness_1 = app.T.Var3;
app.h_thickness_2 = app.T.Var4;
app.amplitude_array = app.T.Var5;
app.v_or_h_array = app.T.Var6;
app.v_thick1 = app.v_thickness_1(app.exp_counter);
app.v_thick2 = app.v_thickness_2(app.exp_counter);
app.h_thick1 = app.h_thickness_1(app.exp_counter);
app.h_thick2 = app.h_thickness_2(app.exp_counter);
app.v_or_h = app.v_or_h_array(app.exp_counter);
%Vertical line
if app.v_or_h == 0
app.region1 = patch(app.UIAxes, ...
[app.v_thick1 app.v_thick2 app.v_thick2 app.v_thick1], ...
[-10 -10 10 10],'r', ...
'FaceAlpha',1,...
'LineWidth',0.01, ...
'LineStyle','-','tag','region1');
%Horizontal line
elseif app.v_or_h == 1
app.region1 = patch(app.UIAxes,[-10 10 10 -10], ...
[app.h_thick1 app.h_thick1 app.h_thick2 app.h_thick2], ...
'r','FaceAlpha',1,...
'LineWidth',0.01, ...
'LineStyle','-','tag','region1');
end
% Define pointer behavior for patch
pm.enterFcn = @(~,~) cursorPositionFeedback(app, app.region1, 'in');
pm.exitFcn = @(~,~) cursorPositionFeedback(app, app.region1, 'out');
pm.traverseFcn = [];
iptSetPointerBehavior(app.region1, pm)
% Enable pointer manager for app
iptPointerManager(app.UIFigure,'enable');
% Create the Arduino serial object
app.arduinoObj = serialport("COM3", 9600);
configureTerminator(app.arduinoObj,"CR/LF");
%flush(app.arduinoObj);
%
for i=1:8
app.message = readline(app.arduinoObj);
disp(app.message)
end
function cursorPositionFeedback(app, hobj, inout)
% When inout is 'in', change hobj facecolor to green and update textbox.
% When inout is 'out' change hobj facecolor to red, and clear textbox.
% Check tag property of hobj to identify the object.
switch lower(inout)
case 'in'
facecolor = 'g';
txt = 'Motor(s) vibrating';
pointer = 'fleur';
writeline(app.arduinoObj, "4&MOTOR_1_2&0!");
% message = readline(app.arduinoObj);
% disp(message)
case 'out'
facecolor = 'r';
txt = 'No';
pointer = 'crosshair';
writeline(app.arduinoObj, "0&NO_MOTOR&0!"); %% THIS IS THE LINE THAT İS SUPPOSED TO STOP İT
% message = readline(app.arduinoObj);
% disp(message)
end
hobj.FaceColor = facecolor;
app.TextAreaEditField.Value = txt;
set(app.UIFigure, 'Pointer', pointer)
end
% Determine if mouse is within uiaxes
cp = app.UIFigure.CurrentPoint;
isInAxes = cp(1) >= app.UIAxes.Position(1) && ...
cp(1) <= sum(app.UIAxes.Position([1,3])) && ...
cp(2) >= app.UIAxes.Position(2) && ...
cp(2) <= sum(app.UIAxes.Position([2,4]));
if isInAxes
set(app.CurrentPositionEditField, 'Value',...
sprintf('%.2f, %.2f', app.UIAxes.CurrentPoint(1,1:2)))
else
set(app.CurrentPositionEditField, 'Value', '')
end
function NEXTButton_2Pushed(app, event)
uiconfirm(app.UIFigure,'Are You sure?','Confirm Close',...
'CloseFcn',@(src,event)mycallback(app,src,event));
app.exp_counter = app.exp_counter + 1;
app.v_or_h = app.v_or_h_array(app.exp_counter);
if ishandle(app.region1)
delete(app.region1);
end
%Vertical line
if app.v_or_h == 0
app.region1 = patch(app.UIAxes,...
[app.v_thick1 app.v_thick2 app.v_thick2 app.v_thick1],...
[-10 -10 10 10],'r',...
'FaceAlpha',1,...
'LineWidth',0.01,...
'LineStyle','-','tag','region1');
%Horizontal line
elseif app.v_or_h == 1
app.region1 = patch(app.UIAxes,[-10 10 10 -10],...
[app.h_thick1 app.h_thick1 app.h_thick2 app.h_thick2],...
'r','FaceAlpha',1,...
'LineWidth',0.01,...
'LineStyle','-','tag','region1');
end
% Define pointer behavior for patch
pm.enterFcn = @(~,~) cursorPositionFeedback(app, app.region1, 'in');
pm.exitFcn = @(~,~) cursorPositionFeedback(app, app.region1, 'out');
pm.traverseFcn = [];
iptSetPointerBehavior(app.region1, pm);
% Enable pointer manager for app
iptPointerManager(app.UIFigure,'enable');
% Create the Arduino serial object
%app.arduinoObj = serialport("COM6", 9600);
%configureTerminator(app.arduinoObj,"CR/LF");
%flush(app.arduinoObj);
%
for i=1:8
app.message = readline(app.arduinoObj);
disp(app.message)
end
function cursorPositionFeedback(app, hobj, inout)
% When inout is 'in', change hobj facecolor to green and update textbox.
% When inout is 'out' change hobj facecolor to red, and clear textbox.
% Check tag property of hobj to identify the object.
switch lower(inout)
case 'in'
facecolor = 'g';
txt = 'Motor(s) vibrating';
pointer = 'fleur';
writeline(app.arduinoObj, "4&MOTOR_1_2&0!");
% message = readline(app.arduinoObj);
% disp(message)
case 'out'
facecolor = 'r';
txt = 'No';
pointer = 'crosshair';
writeline(app.arduinoObj, "0&NO_MOTOR&0!"); %% THIS IS THE LINE THAT İS SUPPOSED TO STOP İT
% message = readline(app.arduinoObj);
% disp(message)
end
hobj.FaceColor = facecolor;
app.TextAreaEditField.Value = txt;
set(app.UIFigure, 'Pointer', pointer)
end
  13 件のコメント
Franck paulin Ludovig pehn Mayo
Franck paulin Ludovig pehn Mayo 2022 年 1 月 18 日
@Adam Danz Thank you Adam i am waiting for their feeback and i will let you know!
Franck paulin Ludovig pehn Mayo
Franck paulin Ludovig pehn Mayo 2022 年 1 月 18 日
also, @s pernot helped me out with this code down saying
"i would suggest to use the following trick from Y. Altman to better tune your GUI app callbacks
several points :
  • clock is 50x more efficient on my PC than datetime('now')... so use it or alternatively use cputime instead of datetime('now')
  • callbacks keep being triggered so you must control the way they work and exit as soon as possible, you may also prevent reentry if necessary by using uiaxes Interactivity and BusyAction props or similar
  • you must tune the refreshing frequency in the callback to match your responsiveness
i hope this will help"
My concern in which callbacks should i place them cos i am getting errors...After the writeline command of running the motor or in another place?
persistent lasttime
if isempty(lasttime)
lasttime = clock;
end % if lasttime
if all(clock - lasttime >= [0 0 0 0 0 0.04]) % 25 Hz refreshing
% do your stuff here
% xxxx
% update for next callback entry
lasttime = clock;
end
% exit callback as soon as possible here

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回答 (1 件)

Abhishek Chakram
Abhishek Chakram 2023 年 12 月 19 日
Hi Franck paulin Ludovig pehn Mayo,
It appears to me that you are facing difficulty in getting mouse position without a click event in the app designer. You can use “WindowButtonMotionFcn” callback for the same.
You can refer to the following video to know more about the “WindowButtonMotionFcn” callback: https://blogs.mathworks.com/videos/2019/08/19/saving-state-in-a-windowbuttonmotionfcn-callback/
Best Regards,
Abhishek Chakram

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