Smooth color blend of surfaces
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|Objects||Shading Default Values|
Shading, a smooth color blend of triangulated
surfaces can be (de-)activated.
Most surfaces in 3D are triangulated for display. The triangles
are then drawn using Gouraud-shading to achieve a smooth visual effect.
Shading = Flat, you can instruct the viewer
to display the plain triangles.
Reducing the mesh density of a surface usually has more effect on its outer rim than on the display of the middle:
plot(plot::Spherical([1, u, v], u=0..PI, v=0..2*PI, UMesh=5, VMesh=5))
Shading = Flat, you can see the triangles
from which the sphere is constructed:
plot(plot::Spherical([1, u, v], u=0..PI, v=0..2*PI, UMesh=5, VMesh=5), Shading = Flat)