RoadRunner can export scenes to various OpenSceneGraph file formats, including ".osg", ".osgb", and ".ive".
From the menu, select File > Export > OpenSceneGraph (.osg, .osgb, .ive).
This parameter splits meshes by their segmentation type.
This parameter embeds the exported textures inside the OpenSceneGraph file.
The Export to Tiles parameter splits the meshes per tile. This parameter also groups props by the tile that they are in.
By default, only one file is exported. Tiles are stored in separate nodes.
If Export Individual Tiles is enabled, then each tile is stored in its own OpenSceneGraph file (for example, scene_Tile_1_2.osg).
Texture wrapping settings are not exported. This limitation might result in texture clamping issues for objects like signs.
RoadRunner does not export the normal or specular maps for materials.