Animate FlightGear flight simulator using given position/angle time series
The time advancement algorithm used by play is based on animation frames counted by ticks:
ticks = ticks + 1; time = tstart + ticks*FramesPerSecond*TimeScaling;
For default TimeseriesReadFcn, the last frame played is the last time value.
Time is in seconds and position values are in the same unit as the geometry model to be used by FlightGear (see the property GeometryModelName), and all angles are in radians. Using incorrect units could result in the early termination of the FlightGear flight simulator.
If there is a 15% difference between the expected time advance and the actual time advance, this method will generate this warning:
TimerPeriod has been set to <value>. You may wish to modify the animation TimeScaling and FramesPerSecond properties to compensate for the millisecond limit of the TimerPeriod. See documentation for details.
play supports FlightGear animation objects with custom timers.
Introduced in R2007a